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Rockstar Confirms GTA VI Targets 30 FPS, With PSSR and Ray-Traced Shadows on PS5 Pro

Rockstar Confirms GTA VI Targets 30 FPS, With PSSR and Ray-Traced Shadows on PS5 Pro

OFFICIAL Written by GPN · Nov 11, 2026, 2:56 AM ET · Grand Theft Auto VI · Gaming

Rockstar has confirmed that Grand Theft Auto VI will target 30 frames per second on current consoles, with PlayStation Spectral Super Resolution and ray-traced shadows exclusive to the PlayStation 5 Pro.

The developer discussed the game's technology and performance in an episode of Tech Talks, where it revealed new details about the engine behind the game, including new character models, realistic animations, enhanced weather effects and a new water shader.

Rockstar says the game features its 'most advanced' animations and rendering, with more realistic environments, shadows, water, lighting, and reflections. The game was built using the latest version of its Rockstar Advanced Game Engine, RAGE, which it describes as its most advanced yet, and it features a new lighting system.

PS5 Pro owners will also receive an exclusive visual upgrade, with ray-traced shadows and reflections, alongside PSSR upscaling. Rockstar says the game is optimised for both PS5 and PS5 Pro, and the engine's new lighting system will work on both platforms.

Grand Theft Auto VI arrives on May 26, 2026, for PS5 and Xbox Series X|S. Pre-load is already available on PS5, nine days before launch, while an Xbox pre-load date has not been announced.

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